using System; using Imaginality.Unleashed.Core.Logic; using Axiom.MathLib; namespace Imaginality.Unleashed.Module { public class Template01 : Module1 { public override void Initalise(IPortalLoader1 loader) { IModel1 teapotModel = loader.AddModel("teapot.mesh","teapot","1.xpat"); //teapotModel.Scale = teapotModel.Scale * 2; //teapotModel.Scale*=2; //teapotModel.Translation = new Vector3(20,40,60); //teapotModel.RotationAngles = new Vector3((float)Math.PI,0,0); //teapotModel.RotationAngles = new Vector3(-45 * ((float)Math.PI/180),0,0); //teapotModel.Selectable = false; //teapotModel.SetAnimation(0,true); } public override void Process(float deltatime, IPortal1 models) { //teapotModel.Visible = false; } } }