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The Imaginality Module Packer Introduction The ModulePacker is where you collect together all of your content/media, add the script for interaction etc, try running ...
This guide is a quick introduction to the programming side of module development The Module Packer The ModulePacker is where you collect togeather all of your content ...
Lighting by default is: In AR a light source in the same place as the camera, In VR a light source in the middle of the scene. The VR light has proved problematic ...
Proximity Interaction A simple example to get started. Shows you how to make the object on one paddle change when it gets within a certain distance of another paddle ...
Multiplying Quaternion A by Quaternion B will rotate Quaternion A around Quaternion B. Order is important, and Quaternion B must be normalised. Eg. //This rotates ...
Some ideas for relevant pages. All of these pages are yet to be done. Click on the "?" to make the page and start editing the page. The Imaginality Module Packer ...
The following example produces a zoom effect. The following images demonstrate a zoom effect while holding the space bar: The effect can be achieved adding ...
Coding Web Preferences The following settings are web preferences of the Coding web. These preferences overwrite the site level preferences in and , and ...
#65279; Namespace List The namespaces specified in this document are: Namespace Assembly Axiom.MathLib MathLib Axiom.MathLib.Collections ...
This should place modelTarget1.mesh on paddle 1 and modelTarget2.mesh on paddle 2. When both paddles are visible (no checking for visibility to keep code simple), ...
Creating an Information Paddle for an Array of Objects Overview This example demonstrates how to use the techniques shown in InfoPaddle with more than one other paddle ...
Creating Text on an Information Paddle Overview: If you want to plan for your module being released in multiple languages, then you will not want to create any textures ...
IntelliSense in Visual Studio What is IntelliSense IntelliSense is "a form of automated autocompletion ... a convenient way to access descriptions of functions, particularly ...
Adding References to Other .NET Assemblies Introduction If you are using Visual C#, you can add references to other .NET assemblies (.dlls) that the project will ...
Code Example Proximity Interaction Objective: To make the contents of one paddle react when another paddle gets within a certain distance. Instructions: This has ...
Making the Information Paddle and its Target Glow when Close Overview: This example demonstrates how to make the border of the info and object paddles glow blue when ...
CullMode Enumeration Summary public enumeration CullMode Geometry backface culling mode Enumeration Members Field Summary Clockwise Backfacing geometry ...
BlendMode Enumeration Summary public enumeration BlendMode Blending mode of an Enumeration Members Field Summary Additive Additive blending ...
IUserInterfaceElement1 Interface Summary public interface IUserInterfaceElement1 Interface to a user interface script Property Members Name Access ...
ISound1 Interface Summary public interface ISound1 Interface to a playing sound effect Property Members Name Access Summary Volume : Single ...
IPortalLoader1 Interface Summary public interface IPortalLoader1 Model loading interface Property Members Name Access Summary ARInterface ...
IPortal1 Interface Summary public interface IPortal1 Interface to the portal software Property Members Name Access Summary ARInterface : Boolean ...
IParticleSystem1 Interface Summary public interface IParticleSystem1 Interface to a particle system script Property Members Name Access Summary ...
IModel1 Interface Summary public interface IModel1 Interface to a loaded model object Property Members Name Access Summary ClosestModel : ...
IMaterial1 Interface Summary public interface IMaterial1 Interface to a material Property Members Name Access Summary BlendMode : BlendMode ...
IMarker1 Interface Summary public interface IMarker1 Interface to a physical marker Property Members Name Access Summary Position : Vector3 ...
Module1 Class Summary public abstract class Module1 Interface to be implemented by the module Method Members Name Access Summary Initalise( ...
Classes Class Description Module1 Interface to be implemented by the module Interfaces Interface Description IMarker1 Interface ...
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